
Sean C
Strong art, animation, and music all give a good first impression, but even before I finished act 1 (maybe 1 hour in) I felt the gameplay becoming boring. Like many others have stated, combat has no choice or active engagement. It might as well be an idle game. Maybe complexity is added later, but the gameplay feels so stale so quickly that I didn't slog through to finish act 2 when it looked more modes unlocked.
11 people found this review helpful

Davaughn Baylis
As it is now, I can't give Anchor Panic higher than 2 stars. It's pretty good for what it's trying to do, but there's one overarching issue that I have that, if not addressed, will kill the game for me, and that is the RES system. Everything important in this game costs RES, and you can put in so much and get so little in return. I can deal with the abrupt difficulty spikes, the half-decent story mode, and the garbage pity system. It's a grind game. Let me grind w/o burning premium resources.
10 people found this review helpful

Cameron Mitchell
id like to start off by saying, I am enjoying the game, simple graphics, nice short but cool animation during the battles, and just the fact you can 3x speed battles. id like to point out that all characters are worth using, not just the SSR, and that opens up the bridge to more character building and team building for certain parts of the game. two cons are, dot damage like bleed doesn't seem to work, the break bar for enemies doesn't seem to work when I use the corresponding element.
51 people found this review helpful