
James Edwards
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(Edited) Good game. Challenging, and on lower difficulties you feel like a boss. Genuinely a good game. Turns out the enemies aren't even supposed to be alerted before you swat them, so I've just been playing wrong. Still upsetting that my character's reaction time is slower than the enemy, but it's still doable and fun. Thanks to the developer(s) for reaching out. Super nice of you to offer strategies. I'll email if if I don't figure it out :)
61 people found this review helpful
Thanks for the feedback. The idea of the game is that with right tactics suspects shouldn't even have a chance to shoot at swat team. Usually it's enough to just throw a grenade before entering a room and place blockers on doors. If you want you can email me (yiotro93@gmail.com) and I'll help you with some advices about the game :)

Prakhar Gupta
A well crafted game that will force you to reconsider your moves. The interface is very polished with no lags/bugs at all. The levels make you think tactfully. It isn't one of those mind numbing games which don't require any thinking to complete. Instead, it forces you to think and is fun at the same time. There are tonnes of levels so you will never be bored. Also there aren't any transactions at all. It's as free as air. However, to support the developer, please buy the pro version.
24 people found this review helpful
Thank you for the good words :)

A Google user
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Hey. This is a great game but there is indeed an AI bug. When moving troops around, sometimes the units get pushed onto obstacles, and then they can't get off. I've seen some community created games where they put a civilian or suspect on an object, and they never move. It is a bug that currently exists as of 1/17/20, when I'm writing this. I would TOTALLY recommend this game and also that you help this guy out which ever way you can. To remake bug, send more guys then there is space in a room.
9 people found this review helpful
Thanks for reply. Yes, I know about this bug (units sometimes gettings stuck in furniture) and I'll try to fix it in next update. Currently I don't know a way to reproduce it, so I can't promise that I'll do it fast.